Your submission should follow our general guidelines. Please follow
object-oriented principles. Include an executable jar file
for each program.
Demonstrate the operation of your program during the last week of class.
game2.
The goal of the game is to steer the robot to the yellow X as quickly as possible.
Demonstrate the operation of your program during the last week of class.
Extend the previous program to read and save the image files found on an html file from the web. See code GetFileFromSite.java.
TicTacToeServer class to test for a win, loss or draw after each move.
Send a message to each client that indicates the result of the game when the game is over.
Modify the TicTacToeClient class to display a button that when clicked allows the client
to play another game. The button should be enabled only when a game completes.
Both class TicTacToeClient and class TicTacToeServer must be modified to reset the board and
all state information. Also, the other TicTacToeClient should be notified that a new game is
about to begin so that its board and state can be reset. Download original program
from TicTacToe.zip
KnockKnockServer.
Your jokes should come up first. See KnockKnock code to download source.
Maintained by John Loomis, last updated 24 April 2017