LoadImageApp.javaimport java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.*;
/**
* This class demonstrates how to load an Image from an external file
*/
public class LoadImageApp extends JPanel {
BufferedImage img;
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(img, 0, 0, null);
}
public LoadImageApp(String filename) {
try {
img = ImageIO.read(getClass().getResource(filename));
} catch (IOException e) {
//System.out.println(e); // e.getMessage());
System.out.println(filename + " not found");
System.exit(-1);
}
}
public Dimension getPreferredSize() {
if (img == null) {
return new Dimension(100,100);
} else {
return new Dimension(img.getWidth(null), img.getHeight(null));
}
}
public static void main(String[] args) {
String filename = "owl.jpg";
if (args.length>0) filename = args[0];
JFrame f = new JFrame("Load Image Sample");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new LoadImageApp(filename));
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}
Maintained by John Loomis, updated Sat Feb 16 17:14:47 2019