RotateDemo.javaimport javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class RotateDemo extends Application {
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
Pane pane = new Pane();
java.util.Random random = new java.util.Random();
// The radius of the circle for anchoring rectangles
double radius = 90;
double width = 20; // Width of the rectangle
double height = 40; // Height of the rectangle
for (int i = 0; i < 8; i++) {
// Center of a rectangle
double x = 150 + radius * Math.cos(i * 2 * Math.PI / 8);
double y = 150 + radius * Math.sin(i * 2 * Math.PI / 8);
Rectangle rectangle = new Rectangle(
x - width / 2, y - height / 2, width, height);
rectangle.setFill(Color.WHITE);
rectangle.setStroke(Color.color(random.nextDouble(),
random.nextDouble(), random.nextDouble()));
rectangle.setRotate(i * 360 / 8); // Rotate the rectangle
pane.getChildren().add(rectangle);
}
Scene scene = new Scene(pane, 300, 300);
primaryStage.setTitle("RotateDemo"); // Set the window title
primaryStage.setScene(scene); // Place the scene in the window
primaryStage.show(); // Display the window
}
// Lauch the program from command-line
public static void main(String[] args) {
launch(args);
}
}
Maintained by John Loomis, updated Mon Mar 12 10:00:12 2018